Saturday, 17 October 2009

Mindmapping + General Direction

Okay, so I've taken the time to mindmap what I'm going to work on with this project by developing a mindmap that let me understand what's in my reach, what I should look into and just to generally see what I'd like to do. Here it is:



So now my mind is focused on a few points, relevant to what kind of outcome I want out of this and what targets I want to hit:

  • User Experience - I want people to enjoy playing my game; It's probably a bit of a "Captain Obvious" thing to say, but I'm starting to realise that although I'm the one actually working on this project, it's not about me because I'm not designing the game so that I can enjoy it. That's pretty much number one on my mind.
  • Audience - I want to identify with the people playing the game and develop a system that decides how my users will feel. Hopefully I can do this by reviewing a couple of games and their rules once I get some more defined concepts out of my next "idea" mindmap.
  • Fluency - I may have a personal bias towards this, but I'm generally a sucker for really smooth gameplay, smooth animation. With that I normally see simple games with these great subtleties and though I may not have an idea yet, it would be nice to capture a similar experience.
Now looking over what I've just said, I know I have these thoughts in my head and it's quite tempting for me to go with it, but I want to maintain a very open mind. Some projects before, I could have done better and let inspiration hit me from every direction, so now seems like a good opportunity to let things take their natural course. My next update will have some general game ideas which I'll have to talk to Mike about, I haven't had a chance to so I should really get that out of the way so I don't fall in some massive disasterous pothole..

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