Monday, 26 October 2009

Blender: First Impression + GE System

So today I wanted to take some time to understand Blender, because I've wondered what it could do for me and what kind of game ideas I can run by it. I guess it's an opportunity for me to filter out most of my either overambitious or lacking ideas by studying the possibilities and tools, so I'm not aiming too high or low.


At the start, the interface was really annoying especially when I started using the 3D viewer. Even when I changed it into perspective mode (definitely helpful), it's still the same controls to take a look around my scene and I can't really control it as well as I wanted to, maybe Mike will help me with that.


But then I started with the Game Engine (GE), it uses this "Logic" system and I was able to create an action that mapped my keyboard input to movement of a cube on my screen, and it worked instantly. Now that was really cool, and though it's a completely basic action, I totally understood the system of connecting the Sensor to the Controller and then the Actuator.


Though I'm not sure if I'll use this for the Game Engine, I'll have to invest more time into it, and then invest more time into understanding the modelling aspect that will be the essential elements to the game. Even if I don't use the GE, I think the modelling will be useful to me in some form or another.

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