Thursday, 14 January 2010
Movement + Gravity
Arrow Keys and W,S,A,D to move the characters.
So here is a new post with my original fighting game added to it. This is the character model that was developed previously when I made my character model post earlier in the blog. Right now this is the first live fighting screen that I have, and a lot of the interface is still in planning, however I think there has been some really nice development as I have two movable on-stage characters.
- The character model is separated into its separate body parts ready for animation, each body part can be independently animated in order to create movements.
- A stationary “standing” animation has been mapped to a stationary player displaying that character breathing when they are in a still state.
- Character clipping has been introduced to prevent characters from moving off-stage. This is good as it keeps the players in contact within the stage at all times.
- Character flipping in different left and right directions hasn’t been introduced yet.
- Character animation on keypress events also needs to be introduced before hitTesting and collision detection can take place.
- Jumping action and gravity has been introduced into the game, a key element of the final product.
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