So just yesterday, I presented my final game to my class, detailing the main features of the game and the ideas that drove the output.
I feel that the general feedback I received from my tutors was absolutely bang-on and straight to the point, I recently discussed the idea of using a flash engine to calculate the physics, collision testing and other elements which were implemented into the game, and whether that could be classed as something I had worked on. My thoughts were that I had taken what I would call an "inverse" method of working in comparison to my peers; as they would take something from the ground and build it up with extra scripts and preloaded content, I was just taking something complete, and breaking it down into smaller parts by remodelling something.
My overall feeling is that I have learned an immensely great deal in my approach to certain design problems, my proficiency in flash has massively improved from where it was when I first started the project and I'm more confident in the way I approach my documentation work and what I should be improving on.
If I was to take on this project again and do things differently, I would really research the feasability of an idea before I start developing it, rather than just coming up with many ideas and picking the best one. I understand that I'm encouraged to think outside of the box, but pitching my idea with openness to my tutor and them telling me it will be good isn't going to tell me whether my idea itself is practical. Even if my tutor does tell me that I can do it, I have to become more informed, and I realise there's a danger of limiting myself by being too cautious and knowing what I can or can't do, but if I realise that my selected idea will actually take me 6 months to complete (In this case, if I have no Actionscript experience and expect to build a fighting game with all of my originally planned visions, I won't even come close to a final proof of concept to present as my final submission).
I want to be able to create things off my own back, I strive to try and not rely on resources because I'll be limited by them, and next time I will take my idea as far as I can, and then assess it. This is the biggest lesson that I've learned from this module, and I'm incredibly glad that I've realised that.